Current Products

Below you will find a list of the products, with descriptions, that are currently for sale.

If you are a business and are interested in selling our products please contact us for wholesale pricing.

Don’t forget to add your Character Data Sheets, Character Track Sheets, and Tally Sheets to your cart. They are free and adding them to your cart gives you the access to download them. You can also get them from our Projects and Downloads page.

If you are ordering from outside the US, and the products wont ship to your country, please contact us. We are able to ship worldwide but haven’t got all the shipping rates compiled yet. 

 

Summer Special

It’s summer, and with summer comes summer sales, so we thought we better get on the bandwagon and join in on the fun.

For a limited time, you can purchase all three hardcover, first edition rule books. The Players Book, The Adventure Guide, and Creatures & Coins at a 50% discount.  These will also include the corresponding pdf files for each book.

Sale ends August 14, so get them while you can.

Happy gaming, from the staff here at Glumer Games

 

 

 

Hardcover Rule Books + PDFs  $45.00

                Delver Dice

Mystic Days uses 11 different dice to decide various actions within the game. You won’t use them all at once, as your skills improve you will increase the size of your die,  You get the dice set which includes eleven beautiful dice: d4, d5, d6, d7, d8, d10, d12, d14, d16, d20, and d24.

     

 

1 Set Delver Dice                                     $12

             The Player’s Book

The Player’s Book is necessary for players and game masters alike. The game master, called the Adventure Guide, or AG, needs all three rule books to be able to run a game since there are things in The Player’s Book which don’t appear in the other books. Mostly these things concern spells and special skills and creature information the player doesn’t need to know about. For a player, this is the only book you will need. Knowing some of the information from the other two books could take away some of the excitement of the “unknown” for those players that don’t plan to be running any games as the AG.

 

Players Book PDF only                               $9.99

Players Book Hardcover + PDF               $34.99

         

 

        The Adventure Guide

The Adventure Guide is for the AG only. In this book, you will learn how to deal with players, combat situations, spells that go terribly wrong, and even how to write an adventure. You will have tables galore to aid you in everything from how much damage a giant crossbow can do to how much a trebuchet costs. Extra Strength tables, Armor tables, Equipment tables, etc.: this book has it all and more!

 

The Adventure Guide PDF only                   $9.99

The Adventure Guide Hardcover + PDF   $34.99

            

 

            Creatures & Coins

Creatures & Coins lists over 120 different creatures from bats to wyverns. It also has several different treasure tables in the back along with magical items including a multitude of enchantments and their descriptions. Most creatures listed in this book are truly monstrous!

Creatures & Coins PDF only                          $9.99

Creatures & Coins Hardcover +     PDF     $39.99

     

 

     Mystic Days Full Set

You get the three core rule books. The Player’s Book, The Adventure Guide, and Creatures & Coins. You can order these as PDF only, hardcover only, hardcover plus PDF, you can also order  the complete set with dice at a discounted price.

Mystic Days Rule Set PDF only +Dice       $39.99

Mystic Days Hardcover Rule Set +PDF    $89.99   

Mystic Days Hardcover Rule Set + PDF + Dice                                                                             $99.99

This adventure module will help teach beginning AG’s and players how to use the rules of Mystic Days. It is designed to play fast, but also teach you how to deal with different situations that arise during the course of a game. It is also designed to introduce you and players to several things included in the rules. The following is a list of just some of the things this adventure will help you more fully grasp and get used to:

Combat with fisticuffs  / The surprise roll and how it can effect encounters / Weapon Combat    / Missile Weapon Combat / Fighting monsters     -Fighting Color Characters -Creating and using House Characters / Building character relationships with Color Characters / Round Movement (RM) / Setting the watches / Game time versus real time / Daily Movement Rates  / Encumbrance and how it can effect living to fight another day / Learning how to get players to go the direction you want but still making it fun for all / Learning how to ad lib situations 

One Way Or Another To                                Gryffin Ridge – PDF                                      $6.99

 

   

One Way Or Another To                                Gryffin Ridge – Softcover Book & PDF     $9.99